During my third year of education at the University of Huddersfield, I had the opportunity to work in the in-house games development placement, Canalside Studios.
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Formed into a team of eight students, we spent the year developing a 3D adventure platformer later named Mira's Tale.
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Utilizing my skills and experience in Unreal 4's Blueprinting system, I essentially acted as a second programmer, implementing a number of character functions and developing utility objects and tools for usage by the level designers and environment artists in order to construct and populate the levels in the game.
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Alongside this, I was the primary character rigger and animator, making usage of 3DS Max's CAT rig system to produce skeletons and skinning meshes provided by the character artists.
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Mira's Tale is currently in the final development stages and will be released on Steam soon.
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