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Developed as part of a Final Year Dissertation, Bolt Game is a short playable prototype aiming to successfully combine character mobility and combat with accommodating level designs and structures.

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Taking gameplay inspirations from Devil May Cry, Mirror's Edge and graphical aspects from The Unfinished Swan and Superhot, the project's initial build featured a short level demonstrating:

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  • Horizontal and vertical wall-running systems

  • A basic combo stringing system utilizing instanced attack configurations

  • Enemies that react to attacks and the environment

  • An adaptable level structure featuring explorative gated areas with a "search and destroy" objective as the core means of progression.

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Originally produced in Unreal Engine 4 and coded exclusively in blueprint, with fully self-made assets.

 

The project has since been ported to Unreal Engine 5 and is actively being developed further into a more expansive and "game worthy" product.

Bolt Game

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© 2021 Aaron George Cant

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