
Developed as a Final Year Team Project with seven other students and with music/sfx provided by two external contributors, BBBFAD is an Unreal 4 cooperative top-down twin-stick wave survival shooter.
Fulfilling similar roles to that of Mira's Tale, I utilized Blueprinting extensively as a gameplay programmer and used 3DS Max's CAT Rigs for rigging, skinning and animation. Particular aspects of contribution included:
-
Most of the non-C++ gameplay actions (sprinting, diving, melee, health, weapon projectiles)
-
Enemy attacking and damage reactions
-
2D/3D UI programming / animations (HUD, Chaos/Character select cards)
-
Character & Enemy rigs/skinning/animations
-
Small amounts of clutter props
-
"Boss Fight" Chaos card 2D art (later touched up by primary artist)
The game was entered into Games Republic Student Showcase and won three awards:
-
Gold in Sumo Digital Award for Game Design
-
Gold in Rebellion North Award for Art and Animation
-
Joint-Bronze in Rockstar Leeds Award for Best Team
Big Bad Bunnies From Another Dimension

